Dan Dixon
Dan Dixon is a Senior Lecturer in Creative Technologies at the University of the West of England where he is programme leader for the degree course in Web Design. His research revolves around the way people interact with technology and specifically the space where digital gaming and the real world mix. Currently he is working on a PhD, entitled Playing with Reality, which examines the cultural and aesthetic aspects of the nearly indefinable field of Pervasive Gaming. This is intended to be a place where the seemingly disparate threads of social media, ubiquitous computing and game studies come together. He is also involved in projects on gamification, augmented reality and location based gaming.
Prior to moving to academia he worked in the we industry and had roles as a senior consultant with social software company Headshift, product manager for the BBC’s online communities and production director for new media agency Syzygy.
One of my responsibilities at UWE is leading the undergraduate Web Design programme. It is a degree that blends technology with design and prepares students to both solve real world problems and provide technical solutions.
Selected writing
- Dixon, D. (2012) Analysis Tool or Research Methodology? Is there an epistemology for patterns? In Berry, D. ed. Understanding Digital Humanities. (Palgrave MacMillan)
- Deterding, S., Dixon, D., Khaled, R., Nacke, L. (upcoming) From Game Design Elements to Gamefulness: Defining Gamification. In Mindtrek2011, Tampere.
- Dixon, D. (2011) Tactics, Rhythms and Social Game Ethnography. In Workshop on Social Games at CHI2011, Vancouver. (PDF)
- Dixon, D. (2011) Player Types and Gamification. In Workshop on Gamification at CHI2011, Vancouver. (PDF)
- Dixon, D. (2009) Nietzsche Contra Caillois: Beyond Play and Games. In The Philosophy of Computer Games Conference, University of Oslo. (PDF)
- Dixon, D. (2009) Pattern Languages for CMC Design. In: Whitworth, B. and De Moor, A. Handbook of Research on Socio-Technical Design and Social Networking Systems. Hershey, PA: IGI. (PDF)
Feed
http://www.digitaldust.org/feed/A simple take on post-digital
Yesterday at Blast Theory’s ACT Otherwise workshop I dropped the term post-digital in the midd More
Simondon, Technology and Hacking
Steven Shapiro has some nice angles on the relevancy of Simondon to current technology development. More
Gamification at the Bath Gamification Network (me on video again)
This is edited highlights from a talk I gave in Bath last November. Mostly based on the Gamification More
Street Games and Social Dramas (Me on video)
In September the lovely folks at playARK in Cardiff asked me to come speak at their festival. They More
Student portfolio sites
The following are a list of links and basic ideas that I used for a second year creative technology More
Totalitarian Helvetica Microsoft Vision Video
Even in this high tech vision some things stay the same. White people are centre stage in expensive More
I’m talking about Gamification in Bath (Fri 28th Oct)
Next Friday I’m talking at the Bath Gamification Network. Friday 28th October at 5pm. Recent y More
Don’t blame the booze for the binge: Anthropology and Alcohol
An excellent bit of anthropological analysis on the culturally relative effects of alcohol. It’ More
