Distributed imagination: edited section from Seth Gidding’s Gameworlds

Rules themselves create fictions by the very fact of complying with their respective rules, is separated from real life where there is no activity that literally corresponds to any of these games [they] are played for real. As if is not necessary (Caillois 1962, 8). Replace cops and robbers and dolls houses with their digital descendants Grand Theft Auto and The […]

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On Journeys: an update from the Play Sandbox Flatpack Cinema project

Two months into the Play Sandbox and though there’s much to do the Flatpack Cinema proposition is taking shape. When asked to come up with a hundred questions about our project at the first workshop, we came up with one hundred and six! This was a record, apparently, in the history of REACT – a […]

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Creative Citizens’ Variety Pack: Inspiring digital ideas from community projects

Via: Creative Citizens Launched at the Creative Citizens conference in September 2014, the Creative Citizens’ Variety Pack is a collection of practical case studies: 12 diverse, inspirational community projects, all making use of digital tools in creative ways for social benefit, with suggestions and advice from the people involved. Along with projects from the three strands […]

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